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Could you elaborate on the reasons behind Epic Games' decision to halt development on the Gears of War franchise? Given the popularity and critical success of the series, it seems a rather surprising move. Did financial considerations play a role? Were there any internal creative disagreements? Did Epic Games shift their focus to other projects? Or was it a strategic decision to streamline their development efforts? Understanding the motivation behind this change could provide valuable insights into the gaming industry and Epic Games' long-term vision.
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